Perancangan Boardgame Pemilahan Sampah pada Anak Usia 6-7 Tahun di SDN Penanggungan

Authors

  • Iqlimah Agustin Universitas Pembangunan Nasional “Veteran” Jawa Timur
  • Restu Ismoyo Aji Universitas Pembangunan Nasional “Veteran” Jawa Timur

DOI:

https://doi.org/10.61132/aspirasi.v2i1.115

Keywords:

education, organic waste, inorganic waste, interactive media, adiwiyata

Abstract

This community service focuses on designing educational learning with interactive board game media which is a teaching and learning activity, as well as providing board game board media which is designed in such a way as to convey messages and information in the form of waste sorting, thereby trying to improve the quality of learning and also entertainment media. By introducing the concept of environmental cleanliness based on Adiwiyata to children aged 6-7 years, especially for children who attend SDN Penanggungan. This was done because there is still no availability of board game interactive media learning education for children aged 6-7 years and the lack of media facilities and educational toys at Penanggungan Elementary School. This service method uses qualitative methods by collecting data including observations, interviews, focus group discussions and surveys. With the educational learning media interactive board game for sorting organic and inorganic waste, children can enjoy the learning process without having difficulty understanding the information presented and getting bored or bored, and by providing facilities in the form of interactive board media for selecting organic and inorganic waste such as educational toy board games that sharpen motor skills and increase focus on children at school. The results of this service show that this program can provide an understanding of environmental cleanliness regarding the organic and inorganic waste selection system and increase adequate facilities for practical learning activities at Penanggungan Elementary School.

Downloads

Download data is not yet available.

References

Abd Rahman BP1; Sabhayati Asri Munandar2; Andi Fitriani3; Yuyun Karlina4; Yumriani5. Pengertian Pendidikan, Ilmu Pendidikan dan Unsur Pendidikan. Al Urwatul Wutsqa: Kajian Pendidikan Islam,2 (1) 1-8. (2022).

Ardiawan Bagus Harisa1, Indra Gamayanto2, Abas Setiawan3, Hanny Haryanto4. Pelatihan Board Game Dan Penerapannya Pada Entrepreneurship Di SMA Negeri 3 Semarang.Abdimasku: Jurnal Pengabdian Masyarakat ,6 (1),21-29. (2023).

Caesar Achmad Firjaun1 Faqih Aziz dan Rahmatsyam Lakoro2. Perancangan Board Game Sebagai Media Pengenalan Mitigasi Bencana Banjir.Jurnal Vistra : Jurnal Desain Strategi Media dan Komunikasi ,1 (1), 43-55. (2023).

H. D. Ariessanti1, D. A. Purwaningtyas2, H. Soeparno3, and T. Alam4, Adaptasi Strategi Gamifikasi Dalam Permainan Ular Tangga Online Sebagai Media Edukasi Covid-19. E-Jurnal JUSITI: (Jurnal Sist. Inf. dan Teknol. Informasi),9 (2), 174-178. (2020).

Mirza Desfandi. Mewujudkan Masyarakat Berkarakter Lingkungan Melalui Program Adiwiyata. SOSIO DIDAKTIKA: Social Science Education Journal,2 (1),31-37. (2015).https://www.penanggungan-mjkkab.desa.id

Downloads

Published

2023-11-30

How to Cite

Iqlimah Agustin, & Restu Ismoyo Aji. (2023). Perancangan Boardgame Pemilahan Sampah pada Anak Usia 6-7 Tahun di SDN Penanggungan. ASPIRASI : Publikasi Hasil Pengabdian Dan Kegiatan Masyarakat, 2(1), 30–37. https://doi.org/10.61132/aspirasi.v2i1.115

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.